X09: Left 4 Dead 2 Hands On Preview

The fanboys were right. It wasn’t long enough. Valve should have waited longer to make Left 4 Dead 2. As I was playing the game that was all I could think about. The game really did not feel all that different than Left 4 Dead. I played the chapter titled The Parish and luckily I was able to play co-op with a few other players.

DSCF1138 1024x768 X09: Left 4 Dead 2 Hands On Preview

Despite being a clone of the first game, there were a few differences in Left 4 Dead 2. For one the game felt a lot more frantic. There were never any real moments of peace. At every turn and corner there were always zombies, and lots of them. The amount of zombies has definitely increased which helps lend to the whole “more frantic” feel.

The weapons in Left 4 Dead 2 also feel a lot better. Both the shotgun and pistol are vastly improved and feel much more realistic, they have much more of a kick to them. I think the highlight in terms of weapons though were the melee weapons. The melee weapons were awesome and I found myself using them rather than the guns. When you hit the zombies with melee weapons not only do they fly back but you also get blood splatter on your screen. It just feels awesome when you melee zombies.

The time I spent with Left 4 Dead 2 was short. I got to play one campaign but we didn’t make it through the whole thing because we died. I also didn’t get a walkthrough from the EA rep so I couldn’t ask any questions. Because of all this there really isn’t much more I can say about the game.

Overall it felt almost identical to Left 4 Dead and I have to agree with the people who said Valve should have waited. I just don’t think there is enough new material here to call it a bonafide sequel. Now it is true that I didn’t spend much time with it but from the time I spent, that is what I felt.

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  • @diggylee
    September 30, 2009
    Reply #1

    To be honest I felt the same way after seeing all the early demos on the interweb. I would have said lets hold off another half year to year before L4D2 is released. I just don't want Valve to turn into an Activision and put 7 of them out in a year. I mean these improvements to L4D2 seem like minor tweeks we see in a GH from game to game. That said it does look fun so i'll play it but I really wish they kept the same characters.

  • Emmanuel
    October 1, 2009
    Reply #2

    Sigh, when you're going write something like this at least be consistent. Don't say "there's no difference" and then in a later sentence say "despite being a clone, there are a couple differences" it makes it look like you're be sensationalistic for the sake of being so.

    To say there isn't any difference is a bit a much, L4D2's map structure is totally different and most likely WHY the game felt more frantic to you. If you've played the latest content for L4D1 then you'll know what I'm talking about. The spaces are bigger, less linear and there are more directions in which you can be rushed by zombies and caught off guard the special infected. Anyone who as spent any real amount of time with L4D will notice straight away how different L4D2 plays. Of course the core mechanics of the game are the same, it's a sequel, no one says that MW is exactly the same as MW2 despite sharing almost identical mechanics.

  • MattJo
    October 1, 2009
    Reply #3

    well maybe I didn't play enough Left 4 Dead but to me I really couldn't see any significant differences, and I didnt say there were no differences I said it did not feel all that different. Maybe if I had got a chance to talk to the EA rep I would have seen the differences but I didn't and I didn't spend that much time with the game but from the time I spent I didn't see many changes

  • Anounymous
    October 1, 2009
    Reply #4

    Oh my god… 15 minutes!

    /End shitty site review

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