The fanboys were right. It wasn’t long enough. Valve should have waited longer to make Left 4 Dead 2. As I was playing the game that was all I could think about. The game really did not feel all that different than Left 4 Dead. I played the chapter titled The Parish and luckily I was able to play co-op with a few other players.
Despite being a clone of the first game, there were a few differences in Left 4 Dead 2. For one the game felt a lot more frantic. There were never any real moments of peace. At every turn and corner there were always zombies, and lots of them. The amount of zombies has definitely increased which helps lend to the whole “more frantic” feel.
The weapons in Left 4 Dead 2 also feel a lot better. Both the shotgun and pistol are vastly improved and feel much more realistic, they have much more of a kick to them. I think the highlight in terms of weapons though were the melee weapons. The melee weapons were awesome and I found myself using them rather than the guns. When you hit the zombies with melee weapons not only do they fly back but you also get blood splatter on your screen. It just feels awesome when you melee zombies.
The time I spent with Left 4 Dead 2 was short. I got to play one campaign but we didn’t make it through the whole thing because we died. I also didn’t get a walkthrough from the EA rep so I couldn’t ask any questions. Because of all this there really isn’t much more I can say about the game.
Overall it felt almost identical to Left 4 Dead and I have to agree with the people who said Valve should have waited. I just don’t think there is enough new material here to call it a bonafide sequel. Now it is true that I didn’t spend much time with it but from the time I spent, that is what I felt.