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	<title>Comments on: Operation Flashpoint: Dragon Rising &#8211; DLC Releases Today</title>
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		<title>By: Peter JONES</title>
		<link>http://www.gogaminggiant.com/2009/11/05/operation-flashpoint-dragon-rising-dlc-releases-today/comment-page-1/#comment-9780</link>
		<dc:creator>Peter JONES</dc:creator>
		<pubDate>Mon, 01 Mar 2010 13:42:11 +0000</pubDate>
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		<description>For the DLC Skirmish I inform you of two missions, All Round Defence &amp; Uphill Struggle.
All Round Defense in fact is easy. I just headed out 250 meters from the base and patrolled in circles around the base, hitting inbound PLA squad after squad from the flank in sharp short firefights. More than 200 yards because most USMC infantry weapons will not cause friendly fire incidents beyond that range &amp; your PLA opponent is caught in a crossfire &amp; has choose his priority (you or your mates in the perimeter). PLA will get into compound but you just spiral into the center and clear them out again just in time for the cavalry to arrive.
Uphill Struggle has a massive software glitch in it which has so far stopped me from completing it. You have 3 major routes by which to approach the bunker from the beach, namely center right or left. On the right I can clear out all the PLA, but not in the center or the left. These last 2 we characterise as valley approaches, an entrance to each valley and an exit. The exits are marked by checkpoints. Any PLA you kill on entry will be respawned if you leave the valley without reaching the checkpoint but your losses will not be made up and the strategic gain in clearing the valley is lost. This appears due to an abuse of or error in object oriented programming. The program knows these PLA soldiers should exist at certain points on the map but it waits until you get within say 200 meters of them before it actually creates them in game, I have witnessed this happen, and when you move out of range it will destroy these units until you once more move back into range. If you kill them and keep closing in on the checkpoint this recreation is delayed, and it will not happen if you reach the checkpoint. I have actually tested this theory once I had formed it by moving towards and then away from the location of a given unit and I saw the computer suddenly create a soldier &amp; then suddenly decreate his whole squad. This is bonkers. The only flank that I can really clear then is the right flank, but I do not think that you can complete a final assault on the bunker from there because I think there is a constant conveyor belt of PLA troops being created in the vicinity of the bunker that simply will overwhelm your force if your force does not retire. Needless to say I have not completed this mission.</description>
		<content:encoded><![CDATA[<p>For the DLC Skirmish I inform you of two missions, All Round Defence &amp; Uphill Struggle.<br />
All Round Defense in fact is easy. I just headed out 250 meters from the base and patrolled in circles around the base, hitting inbound PLA squad after squad from the flank in sharp short firefights. More than 200 yards because most USMC infantry weapons will not cause friendly fire incidents beyond that range &amp; your PLA opponent is caught in a crossfire &amp; has choose his priority (you or your mates in the perimeter). PLA will get into compound but you just spiral into the center and clear them out again just in time for the cavalry to arrive.<br />
Uphill Struggle has a massive software glitch in it which has so far stopped me from completing it. You have 3 major routes by which to approach the bunker from the beach, namely center right or left. On the right I can clear out all the PLA, but not in the center or the left. These last 2 we characterise as valley approaches, an entrance to each valley and an exit. The exits are marked by checkpoints. Any PLA you kill on entry will be respawned if you leave the valley without reaching the checkpoint but your losses will not be made up and the strategic gain in clearing the valley is lost. This appears due to an abuse of or error in object oriented programming. The program knows these PLA soldiers should exist at certain points on the map but it waits until you get within say 200 meters of them before it actually creates them in game, I have witnessed this happen, and when you move out of range it will destroy these units until you once more move back into range. If you kill them and keep closing in on the checkpoint this recreation is delayed, and it will not happen if you reach the checkpoint. I have actually tested this theory once I had formed it by moving towards and then away from the location of a given unit and I saw the computer suddenly create a soldier &amp; then suddenly decreate his whole squad. This is bonkers. The only flank that I can really clear then is the right flank, but I do not think that you can complete a final assault on the bunker from there because I think there is a constant conveyor belt of PLA troops being created in the vicinity of the bunker that simply will overwhelm your force if your force does not retire. Needless to say I have not completed this mission.</p>
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