When people think about Fight Club, what usually comes to mind is the violently descriptive bestselling novel and brutal cult hit movie both of the same name. One does not typically think of the video game of the same name that was released in 2004. Well, that’s because the game was absolute trash and it was a cheap cash in on the good name of Fight Club and Tyler Durden.
There is a problem with the Fight Club video game and that is the obviousness of what genre it is based under: fighting games. Sure, in the novel and movie there are ample amounts of fights, but that was not the main focus of the plot. Fight Club dealt with midlife crises and aggression towards a world that we do not control. It was about the average man and not having an identity because of technology and mediocrity. But the video game integrated none of that. No, instead it boiled it down to simple fights…and the fight controls were sloppy. If there was anything to praise about the Fight Club game was that it showed some pretty cool x-rays of opponent’s bones breaking. But sadly, that gimmick wore off around the fifth time it was executed.
What would have made the game better than a common fighting game was getting rid of the linear campaign and focusing on a larger scale story. A sandbox GTA inspired game would have been perfect for Project Mayhem. It could have revolved around joining Project Mayhem and climbing the ladder by picking random fights with priests, shaving zoo animals, trashing your local starbucks coffee house and of course: causing mischief and mayhem and brining the government down. That was apparently too much to ask for, and what was given to the gaming world was a 3-D fighting game with a lame story that lasted twenty minutes.
While it would have been nice to have more of a deeper look at the Fight Club universe, I am left remembering the ideals and morals of Tyler Durden and how he would not be happy with a video game being made about him. He would see it as garbage and yet another piece of junk that would end up consuming you. So, I must close this article out by saying what Mr. Durden would have said, “you are not your video game adaptation.”