With the recent news of Mass Effect 3, we at G3 cannot help but wonder about the possibilities and the depth that this game will have over its already stunning predecessors. With changes to armor, abilities and locations; Mass Effect 3 promises to stun gamers come next December. However, here are some changes that the members of G3 wouldn’t mind having done to make ME3 an even better game experience.
1. Armor upgrades-
If there was one thing that I missed from the first Mass Effect; it was the armor upgrading system. In ME1, there was so much variation from player to another since each player’s armor could be so unique. Upgrading armor probably only had half the variations from the first game with color and extra health bonuses, while the first game had dozens of different suits; each having their own bonuses. It would be cool to see this upgrading system back for ME3 since I thought it was most complex and distinct.
2. Weapon upgrades-
This might sound odd, but I actually liked the limitations that some weapons had when adding certain types of ammunition. For instance, adding incendiary bullets would cause the gun to overheat faster, but also gave Shepard more firepower and damage for each bullet. While complaining about this limitation might sound dumb on my part, I thought it was good to know that there would be both pros and cons with certain types of ammo. In ME2, the game felt too easy since incendiary ammo still had all of the perks, but none of the drawbacks in the original game.
3. Bring back Wrex-
The best part of the original Mass Effect was without a doubt: Wrex. In fact, if I could have played that game as Wrex, I would have because he was so interesting and the entire Krogan race just exuded brutality. His strength, advanced use of weapons and biotic skills make him probably the most well rounded character in the game and it was such a let-down when we find out that he wouldn’t be joining Shepard in ME2. My hope is that Wrex will be in ME3 to back up Shepard and help give some of the Krogan Battlemaster ferocity in the fight against Harbinger and the rest of the Reapers.
4. Even more biotic powers-
The more biotics; the better. These powers level the playing field in so many ways and powers like slam and charge were very welcome additions to ME2 since they felt like such strong powers and offered even more strategies when faced with a large group of enemies. Having more powers means more distinct fighting styles and more fun. Plus, it wouldn’t hurt to have extra biotic powers to take down the Reapers.
5. More diverse worlds and missions
The best improvement from the original Mass Effect to Mass Effect 2 was the expansion of worlds and missions. ME2 had more variations of missions and more interactions with characters, while in the original Mass Effect; the missions were pretty plain. The stakes were raised with loyalty missions and intense side mission characters in ME2, and my hope is that the worlds will be even more expansive and the missions will be more in-depth to add to the overall storyline.