More details about Bethesda’s latest game Skyrim thanks to Game Informer’s latest news story. Bethesda has given details on their new engine, The Creation Engine and Tool kit, and what it can do. Many believe this is a modded Gamebryo engine and they are wrong this engine is new and powerful.
The first implement is the Havok Behavior system which allows very fluid character movement and action. Fallout 3 and Oblivion had very rigid character actions but with Behavior the characters will be almost human-like. No longer will the conversation take place face to face instead the characters will move and continue on with their lives as they talk to you. Characters also look far better than Fallout 3 and for that matter the latest Gamebryo game Fallout: New Vegas. Lighting and shadow will also be better implemented and be more noticeable.
Radiant AI not only is seen when talking to a person but just observing characters in the universe. For example NPCs will have jobs and always have a “quest” of sorts they have to attend to. Radiant AI leads into the last bit of detail, the Radiant Story system. Bethesda has done away with the simple list of quests in replace for a dynamic story-telling experience. When you get a quest the quest will tailor to your character, who have you met?, what skills do you have?, where have you been? these are all factors the quest will implement.
Combat has also been re-worked to feel more intense and realistic (well as realistic as a fantasy game can be). The biggest addition is dual-wielding, characters can wield either two weapons, two spells, one weapon & one spell, spell & shield, and weapon and shield. These numerous choices will also change combat to be more fluid and not as slow as Oblivion.
Skyrim appears to be one of the biggest games this year perhaps this decade. Check G3 for your The Elder Scrolls V: Skyrim news and previews.
Sources: Game Informer