Its been a while since the announcement of Metal Gear Solid: Rising at E3 2009. Still, with no release date planned, I’ve been wondering if all the hype regarding the up and coming KONAMI masterpiece (we’ll see) will step up to the plate. The game will be in between Metal Gear Solid 2 and Metal Gear Solid 4 in terms of chronological order. Who plays the main character you say, Is it Snake? Do you remember Raiden from Metal Gear Solid 2? Snake is too old and slow to play a role in this game. With his first appearance being in Metal Gear Solid 2 and also re-appearing in Metal Gear Solid 4, you now get the chance to control Raiden with his stealthy, katana chopping, Samurai Ninja techniques as opposed to Snake’s slow and patient but brutal technique.
Somehow I don’t think I’m gona fit in with this game, all this fast paced ninja stuff, slicing body parts, throw stealth in, and I don’t think all quite adds up when it comes to Metal Gear Solid. Maybe this is just me wanting to stick with good old Snake and the enjoyment I had with him in previous titles was next to none.
This time round you get to cut body parts, slash off arms and slice weapons in half. What we are told though, is you must be careful and strategise what you intend to cut off. You can choose to kill your enemies or just say “hey, I want to take your arm home as a souvenir for Snake” the latter meaning you can cut off arms and let your enemy run off in fear. All this doesn’t sound like a true Metal Gear Solid game to me, what do you think? Taking parts, ammunition, life and energy from your enemies is also something new in a way were you also have to strategise what you take.
Stealth will still be a big part of the game say Konami, just not the same stealth your used to with the previous games. “Hunting Stealth” is what Konami call it. More exciting to my ears is the fact we may be taking Raiden to different heights and using his acrobatic style to fight enemies, maybe jumping and spinning round platforms and boxes to surprise the enemy might work in bringing this game together for me. This evolves more speed and an acrobatic style which will prove some getting used to in the controls for the game. Konami are working on the controls and I sure as hell wouldn’t want be sitting, picking out which buttons do what. There could be endless possibilities with the new speedy, stealth style the game implements, but really what needs to be a big success is the ease of which combinations and buttons you will need to master, if any.
You will never be rewarded for killing humans Konami say, so how is this new title going to impress us if we aren’t going to be rewarded for killing our enemies? We’ll just have to wait and see I suppose. Cyborgs and Mechs are enemies you can choose to kill stone dead, or maybe just stick to the not so fun way of slicing off parts of those who die more interestingly when shot with a gun. Of course this is just my opinion. All this may sound great to a wider audience this time round, maybe people that like slicing and cutting in a game they choose to play. Somehow I don’t think this will cut it for me, Sticking to the old way with Snake sounds much better. Buy hey, I can’t judge the game when I haven’t played it, or can i?
The game will be released on PS3, Xbox 360 and PC and was supposed to be out this year. We don’t know for sure yet.
What do you think of the up and coming Metal Gear Solid Rising? What do you want from it? Is it going to be better than previous titles with its new style?
Let us know with a comment below.