Today, Quantic Dream, maker of the highly acclaimed game Heavy Rain, announced that they have adopted Autodesk for development of the company’s next title. Both HumanIK animation middleware and Mudbox digital sculpting and texture painting software are new to the Quantic Dream production timeline.
“Previously we were using another sculpting product, but we are impressed with how far Mudbox has come over the past few releases,” said Damien Castelltort, chief technology officer at Quantic Dream. “The interoperability between Maya and Mudbox is a big plus for us. Autodesk has streamlined the workflow between products in the suite, enabling our artists to work more efficiently.”
Quantic Dream also plans to integrate Autodesk HumanIK middleware into its upcoming title. HumanIK provides a system that enables characters to interact more realistically with their environment and other characters within the game.
“Believable characters are crucial when you intend to evoke an emotional response during gameplay,” explains Guillaume de Fondaumière, co-chief executive officer and executive producer. “HumanIK will help us achieve more realistic animations, while reducing the amount of time required implementing them.”
No information has yet been released about Quantic Dream’s new title; all that we’ve seen so far is the Kara tech demo shown at GDC, which has supposedly nothing to do with their next game.
Source: Electronic Theatre


