Archive for the ‘Interviews’ Category
  • Peter Molyneux Wants To Change The World 0 CommentsPosted by on April 11, 2012 under Articles & News, General, Interviews, News
    The man responsible for games like Populous, Dungeon Keeper, Black and White, and Fable, in an interview with Eurogamer, describes his goals with his new independent production company 22Cans in as much hyperbole as we have come to expect from Peter Molyneux. "When you've got all this technology and all these ways of touching and using these devices, and bringing that together in one experienc... more.
  • NES Castlevania Replicated in Minecraft 0 CommentsPosted by on April 7, 2012 under Articles & News, Interviews
    Sure, we’ve seen the memories and tributes that people can make in the insanely popular indie sandbox game Minecraft. Someone has even made a working 16-bit ALU designed entirely in the game. But you’ve never seen anything quite like this before. From the mind of Nick “Nario” Hagman, known for playing through retro video games on a DDR Dance Pad, comes a completely faithful recreatio... more.
  • Creator of Doom, Quake Plans MMO-Shooter 0 CommentsPosted by on April 6, 2012 under Articles & News, Interviews, News
    John Romero, one of the creative forces behind classic shooters like Doom, Wolfenstein, and Quake, is planning an MMO-shooting hybrid to be released on PC. Eurogamer got some of the details behind the game's development in an interview with Romero. He and his production studio Loot Drop have been working on creating a game with the feel of a first person shooter, and that will implement ongoing ... more.
  • Blizzard Trying To Bring WoW to iPhone 0 CommentsPosted by on March 19, 2012 under Articles & News, Interviews, News, Rumor
    Blizzard is trying to bring hugely popular MMO World of Warcraft to the iPhone. If successful, this would mark a dramatic shift in the legitimacy of MMORPGs on a mobile platform. John Lagrave, senior producer of World of Warcraft, spoke with Eurogamer about the possibility of bringing the huge and ever-expanding MMO to mobile platforms. Though he admits there are many challenges with bringing... more.
  • Takashi Iizuka Envisions Sonic on Next-Gen Platforms 0 CommentsPosted by on March 14, 2012 under Interviews, News
    Sega's Takashi Iizuka has spoken out about the future of the Sonic franchise. In a recent interview, Iizuka noted that he's "interested in the challenge of doing something completely new with the 3D Sonic's forward view platform action," but that Sonic won't make a shift to photo-realism despite the more powerful specs of next-generation consoles. "I don't think Sonic will ever become ph... more.
  • Indie Interview with Nerdook – Flash Developer Extraordinaire 0 CommentsPosted by on May 31, 2011 under Articles & News, Featured, Interviews
    An artist who currently has over 10.6 million plays on his flash games at Kongregate.com alone, Nerdook certainly knows a thing or two about making flash games, his biggest successes include I Am An Insane Rogue AI, ClueSweeper, and Monster Slayers. You can check out his collection of games in his profile at Kongregate.com. I asked him a few questions about being a flash game creator, indie ... more.
  • Interview With Scott Charles Marvin 0 CommentsPosted by on January 22, 2011 under Articles & News, Interviews
    We're Alive is a zombie podcast produced by Modern Myth Productions and has gotten a big following. I have had the chance to sit down and interview Scott Marvin the voice actor whom plays Burt. ... more.
  • Zack Finfrock Interview – Fallout Nuka Break 1 CommentsPosted by on December 17, 2010 under Interviews
    Just who is the master-mind behind Fallout Nuka Break quite possibly one of the greatest fan films of all time? None other than the master-mind Zack Finfrock and I had a chance to interview him on his love of Fallout and the greatness that is Fallout Nuka Break. Me: So who are you? ZF: I am Zack Finfrock. I am an actor and artist in Burbank and an avid video game fan. Me: So Fallout, ... more.
  • Disney Epic Mickey Conference Call 0 CommentsPosted by on November 18, 2010 under Articles & News, Interviews, Previews
    Earlier today, I got to sit in on a call with the one and only Warren Spector, general manager and creative director of Disney Interactive Studios' Junction Point. Spector, a personable and talkative man, went into great detail about the upcoming Disney Epic Mickey, including the creative process, how the game came to be, and some of what we can expect. Over the course of the nearly hour-lon... more.
  • NBA 2K11 Conference Call 0 CommentsPosted by on September 27, 2010 under Articles & News, Featured, Interviews, News, Previews
    Earlier today, 2K Sports held one of their infamous pre-launch conference calls for the highly-anticipated upcoming basketball game, NBA 2K11. Moderated, as usual, by Chase from Access Communications, this call featured Erick Boenisch (Producer) and Rob Jones (Gameplay Director) answering various questions submitted by selected members of the press, including yours truly. For your listening ... more.
  • Mass Effect Director On Franchise’s Past & Future 1 CommentsPosted by on June 3, 2010 under Articles & News, Interviews, News
    OXM brings us an interview with Mass Effect director Casey Hudson, in which he discusses the darker tone of Mass Effect 2, and what we can expect in terms of humour from the third installment. Also mentioned are the balance that BioWare has been trying to keep between incorporating character continuity through the series and allowing a new player to enter the later games without penalty. Fina... more.
  • Split/Second conference call 0 CommentsPosted by on May 11, 2010 under Featured, Interviews, News
    Last Friday, our buddy Chase from Access Communications invited Go! Gaming Giant to a conference call with Nick Baynes, the Game Director for Black Rock Studio, the developers behind Split/Second. Although a mostly non-interactive call, listening to Nick excitedly talk about their latest release and answer questions that we—and other members of the press—submitted beforehand was a real tre... more.
  • Interview With Sarbakan Game Studio 0 CommentsPosted by on April 1, 2010 under Articles & News, Featured, Interviews
    This week, we got a chance to have a quick chat with Stéphane Laurin from Sarbakan, easily one of the most ambitious companies in the gaming industry today. While they may not be a household name everywhere just yet, this studio from Quebec has developed and released over 600 web-based, downloadable, and handheld games since being founded in 1998. Anyone who has spent hours screaming at the... more.
  • Medal of Honor Preview and New Screenshots 0 CommentsPosted by on March 11, 2010 under Articles & News, Featured, Interviews
    Recently, I attended Electronic Arts’ “Spring” into Spring event and had the honor of seeing the first ever public viewing of EA’s newest Medal of Honor game. While at the event, I also got to sit down with Greg Goodrich, Executive Producer for Medal of Honor. He explained some of the theory behind what went into the series’ newest installment as well as demonstrated one of the game... more.
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